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Ryan Placchetti's avatar

Ironsworn is pretty incredible. The Shrimp and Crits podcast is using Ironsworn in the second season to pretty spectacular effect.

Their story and setting is pretty great, and the music Ian (the GM) writes is wonderful. Think animated anthropomorphic animal people and classic D&D fantasy species in Disney’s animated Robinhood mashed up with Miyazaki style lore in a swords and sorcery fantasy setting.

I have borrowed a bit from what I have heard for my homebrew system. It just feels like the Ironsworn wants to nurture the whole story. The journey mechanics made me rip up the beta version of my game and completely rebuild from the ground up.

I haven’t played either Ironsworn or Starforged yet, but I have seen the results and in the right hands they are incredible.

atxviking's avatar

Just about to start this game and your insights really are motivating. Not being glib, solo RPG games require a lot of individual effort and learning how others optimize the experience is super helpful.

The focus on momentum is great in my view. Chess and Go are games of momentum when there's a similar ability across players. There's also a cost OF momentum when an action is taken. To me, having a sense of that, is what makes most any game exciting.

Knowing when to spend that hard earned momentum for gain or avoidance feels like real life scenarios and ultimately is practice for it.

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